Ian Joyner
Ian Joyner
Visual Development Supervisor -Art Director -Concept Artist
Los Angeles, United States

About

I am an Art Director/Project Supervisor and Senior Concept Designer/Illustrator working in the entertainment industry for over 24 years. My passion is working with teams bring their visions to life from pitch to completion, specializing in film, television, games and Collectibles and illustration work.

Over the years I have worked with some of the top companies in the field, from Marvel Studios, Lightstorm Entertainment, Legacy Effects & more. I am currently a member of the IATSE Art Directors Guild (ADG 800), Screen Actors Guild (SAGAFTRA) and the Costume Design Guild (cdg 892).

I have worked closely with some of the top directors, production designers and producers in the film industry. With a focus on real world builds, and visual effect houses, I have had a hand in everything from giant puppets and make up jobs to completely computer generated characters.

Specialties: Project Supervisor, Ard Direction, Concept Design, Character/Creature Design, Prop Design, Digital Sculpting, Texturing, Educating, Working with people and teams.

Skills

Concept Design3D PrintingDigital SculptingDigital PaintingConcept Art3D ModelingCinematicsCostume Design

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
Modo
Modo
3ds Max
3ds Max
Keyshot
Keyshot
Blender
Blender
Procreate
Procreate

Productions

    • Movie
      Avengers : Infinity War
    • Year
      2018
    • Role
      Concept Illustrator
    • Company
      Marvel Studios
    • Movie
      Thor Ragnarok
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Marvel Studios
    • Movie
      Guardians of the Galaxy vol.2
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Marvel Studios
    • Movie
      Power Rangers
    • Year
      2017
    • Role
      Concept Designer
    • Company
      Legacy Effects/Freelance
    • Movie
      Jurassic World
    • Year
      2015
    • Role
      Creature Designer
    • Company
      Legacy Effects
    • Movie
      Godzilla
    • Year
      2014
    • Role
      Creature Designer
    • Company
      Legacy Effects
    • Movie
      RoboCop
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Legacy Effects

Experience

  • Visual Development Supervisor & Senior Illustrator at Marvel Studios
    Burbank, CA, US
    October 2019 - June 2026

    Leading the in house concept art/visual development team to create costumes, keyframes, visual effect ideas and more on various projects Captain America: Brave New World, Werewolf by Night, Doctor Strange and the Multiverse of Madness and more I dare not mention.

    Senior Concept Illustrator credits include but are not limited to Spider-Man Brand New Day, Fantastic Four: First Steps, Echo, The Marvels, Secret Invasion, Thor: Love and Thunder, Guardians of the Galaxy Vol.3, Ant Man and the Wasp: Quantumania and more.

  • Concept Artist at Freelance Concept Artist
    Los Angeles, United States of America
    January 2007 - Present

    Concept Designer working on feature films, top tier games and national print campaigns, as well as commercials and television.

    Clients Include

    Lightstorm Entertainment, Marvel Studios, Warner Brothers, Legendary Pictures, Digital Domain, Mirada, Legacy Effects, Red Fly Studios, EA, Blur Studio, THQ, Liquid Entertainment, Ayzenberg, Zoic and more.

    For a full list of features I have been a part of see...

    https://www.imdb.com/name/nm3509364/?ref_=fn_al_nm_1

  • Concept Artist at Marvel Studios
    United States
    January 2016 - February 2018

    Worked on concept design with the Visual Development team on many Marvel films including Guardians of the Galaxy Vol 2, Spider-Man :Homecoming , Thor: Ragnarok, Black Panther, Antman and the Wasp, Captain Marvel, Avengers Infinity War and the untitled Avengers 4.

  • Lead Concept Artist at Legacy Effects
    San Fernando, United States of America
    January 2009 - January 2015

    Lead Character Designer at Legacy Effects (formerly Stan Winston Studios), focusing on character design and digital sculpting/modeling. Working closely with some of the top directors, production designers and producers in the film industry. With a focus on real world builds, but working closely with visual effect houses, I have had a hand in everything from giant puppets and make up jobs to completely computer generated characters.

  • Character Artist at Blur Studio
    Venice, United States of America
    January 2004 - January 2007

    Responsible for character modeling and texturing of all types at the studio. From cartoon animals to super heroes and demonic beings from beyond the stars. Everything from modeling, texturing, shaders, hair and morph targets depending on the project.

    Also help in the quality control aspect of all things character related at the studio to make sure the pipeline runs smoothly.

    Projects Include:

    Rocky Balboa (the movie MGM), Marvel Ultimate Alliance(Raven,Activision), Rise of Legends(Microsoft, Big Huge games), Bioshock (2k Games) Halo Wars (Microsoft), Hellgate: London(Flagship Studios), Warhammer(EA, Mythic), Gentlemen's Duel short film(Blur Studio) and many many more.

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