Ian Joyner
Ian Joyner
Visual Development Supervisor - Marvel Studios
Los Angeles, United States

I am a concept designer, illustrator and art director working in the entertainment industry for over 15 years. My passion is helping directors and creators bring their visions to life from pitch to completion ,specializing in film and tv.

Specializing in Film/Television and gaming. Working with Directors, producers and production designers to bring their visions to life in a variety of formats.

Previously I was one of the Lead Character Designers at Legacy Effects (formerly Stan Winston Studios) for over 6 years, focusing on character design and digital sculpting/modeling as well as extensive knowledge of 3d printing and costume building. With a focus on real world builds, but working closely with visual effect houses, I have had a hand in everything from giant puppets and make up jobs to completely computer generated characters.

I have also worked with some of the top names in entertainment on the games/TV side as well. Clients have included: Lightstorm Entertainment, Marvel Studios, Blur Studio, Mirada, Marvel Comics, DIgital Domain, EA, THQ, Blur Studio, Legacy FX, Liquid Entertainment, Ayzenberg and Zoic.

Fortunately, I’ve been able to live my childhood dream of having a successful career in creating monsters, super heroes and fantastic new worlds.

For a full list of Films I have been a part of you can visit
https://www.imdb.com/name/nm3509364/?ref_=fn_al_nm_1

Skills

Concept Design3D PrintingDigital SculptingDigital PaintingConcept Art3D ModelingCinematicsCostume Design

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
Modo
Modo
3ds Max
3ds Max

Productions

    • Movie
      Avengers : Infinity War
    • Year
      2018
    • Role
      Concept Illustrator
    • Company
      Marvel Studios
    • Movie
      Thor Ragnarok
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Marvel Studios
    • Movie
      Guardians of the Galaxy vol.2
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Marvel Studios
    • Movie
      Power Rangers
    • Year
      2017
    • Role
      Concept Designer
    • Company
      Legacy Effects/Freelance
    • Movie
      Jurassic World
    • Year
      2015
    • Role
      Creature Designer
    • Company
      Legacy Effects
    • Movie
      Godzilla
    • Year
      2014
    • Role
      Creature Designer
    • Company
      Legacy Effects
    • Movie
      RoboCop
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Legacy Effects

Experience

  • Visual Development Supervisor at Marvel Studios
    United States
    October 2019 - Present

  • Concept Artist at Freelance Concept Artist
    Los Angeles, United States of America
    January 2007 - Present

    Concept Designer working on feature films, top tier games and national print campaigns, as well as commercials and television.

    Clients Include

    Lightstorm Entertainment, Marvel Studios, Warner Brothers, Legendary Pictures, Digital Domain, Mirada, Legacy Effects, Red Fly Studios, EA, Blur Studio, THQ, Liquid Entertainment, Ayzenberg, Zoic and more.

    For a full list of features I have been a part of see...

    https://www.imdb.com/name/nm3509364/?ref_=fn_al_nm_1

  • Concept Artist at Marvel Studios
    United States
    January 2016 - February 2018

    Worked on concept design with the Visual Development team on many Marvel films including Guardians of the Galaxy Vol 2, Spider-Man :Homecoming , Thor: Ragnarok, Black Panther, Antman and the Wasp, Captain Marvel, Avengers Infinity War and the untitled Avengers 4.

  • Lead Concept Artist at Legacy Effects
    San Fernando, United States of America
    January 2009 - January 2015

    Lead Character Designer at Legacy Effects (formerly Stan Winston Studios), focusing on character design and digital sculpting/modeling. Working closely with some of the top directors, production designers and producers in the film industry. With a focus on real world builds, but working closely with visual effect houses, I have had a hand in everything from giant puppets and make up jobs to completely computer generated characters.

  • Character Artist at Blur Studio
    Venice, United States of America
    January 2004 - January 2007

    Responsible for character modeling and texturing of all types at the studio. From cartoon animals to super heroes and demonic beings from beyond the stars. Everything from modeling, texturing, shaders, hair and morph targets depending on the project.

    Also help in the quality control aspect of all things character related at the studio to make sure the pipeline runs smoothly.

    Projects Include:

    Rocky Balboa (the movie MGM), Marvel Ultimate Alliance(Raven,Activision), Rise of Legends(Microsoft, Big Huge games), Bioshock (2k Games) Halo Wars (Microsoft), Hellgate: London(Flagship Studios), Warhammer(EA, Mythic), Gentlemen's Duel short film(Blur Studio) and many many more.